Scenario 1 of the Cry Havoc booklet, the simplest one, recommended to start with. Map: the Village.
The story Two rival clans had kept quiet for some time, but it could not last: Giles has insulted Baker, and such an affront cannot go unpunished.
The sides Giles's clan (clan 1, in blue): the peasants Carpenter, Giles, Radult, Salter and Wulf, and the archer Fletcher. Baker's clan (clan 2, in red): the peasants Baker, Farmer, Gam, Gobin and Smith, and the archer Bowyer.
Starting positions Giles's clan sets up first. Giles stands on the hex marked "The Street". Of the five other characters, three are placed in building 5 and two in building 3. Baker's clan then sets up. Baker stands on the door hex of building 2, and Baker's five companions are placed in building 1. Baker's clan plays the first turn.
Victory conditions The side with no living character left loses the game (a stunned character counts as alive: it gets back up). This is checked at the end of each player's turn. The booklet also declares a draw if only one character is left on each side and neither can corner the other; on this site, this case is replaced by the turn limit below.
Length The booklet sets no turn limit. On this site, the game lasts 15 turns at most: if no side has been eliminated by the end of turn 15, the game is a draw.